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Author |
Thread Statistics | Show CCP posts - 13 post(s) |

Luc Chastot
Moira. Villore Accords
12
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Posted - 2012.09.28 20:11:00 -
[1] - Quote
Gallente destroyer looks meh. I was really hoping we were gonna get a true drone boat, not this split weapon systems bs.
Anyways, if you want to keep the split weapon systems, then why give us a drone boat with gimped max velocity? Even the Caldari destroyer is faster. Either change that optimal bonus for a falloff one or give it more max velocity,
Now, if you wanted to make it a real drone boat, remove 1 turret hardpoint, move 2 utility highs to lows, change the hybrid skill bonus for +5% drone orbit velocity and the role bonus for 50% drone optimal. |

Luc Chastot
Moira. Villore Accords
16
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Posted - 2012.09.29 08:52:00 -
[2] - Quote
Takeshi Yamato wrote: Gallente Destroyer
5x Warrior II + 1x Drone Damage Amplifier II = 144 dps 5x Hobgoblin II + 1x Drone Damage Amplifier II = 177 dps 4x 125mm Railgun II with navy AM + 1x Mag Stab II = 151 dps at 10km
While I'm skeptical about drones as primary weapon system, this split weapon doesn't allow you to play your strengths. So if you're going to make a drone ship whose only purpose is dps, go all the way:
+10% drone damage and hitpoints per level +10% drone speed and tracking per level Role bonus: +50% drone damage per level.
This nets Hobgoblin II going 6.3 km/sec and doing 300 dps with 2x drone damage amps. Adjust highs as needed.
Maybe you meant 50% drone optimal as a role bonus? |

Luc Chastot
Moira. Villore Accords
19
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Posted - 2012.10.01 19:14:00 -
[3] - Quote
I think one of the greatest problems of the new Gallente destroyer is that you can only achieve decent dps after dedicating the greater part of 1 year to training for both drones and hybrids. This would not be a problem if it were, say, a carrier, but considering it's a small ship, you are punishing new players who want to use it.
This is also one of the reasons I'm opposed to split weapon systems. It seems that people who really like drones are forced to train for considerably longer periods to achieve the same results of someone who only trains turrets and flies a dedicated turret ship. |

Luc Chastot
Moira. Villore Accords
21
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Posted - 2012.10.02 06:00:00 -
[4] - Quote
X Gallentius wrote:How about that? 223 drone damage without drone damage augmentors, 377+ dps (or so) when fit for total gank (3x drone damage augmentors). I'm sure CCP can remove another high slot and decrease its speed to further balance this ship.
I would remove one hardpoint and move 2 highs to lows. I like the bonuses, though, but am a bit afraid +100% to drone damage at Destroyers 5 would be a bit too much. Another idea could be this:
Ship bonuses: +10% to drone speed and tracking +5% to drone hp and mwd Role bonus: +50% drone damage Slot layout: 5 H, 3 M, 4 L, 4 turrets Fittings: 52 PWG, 170 CPU Defense (shields / armor / hull) : 800 / 850 / 950 Capacitor (amount / recharge rate / average cap per second): 550 / 350s / 1.57s Mobility (max velocity / agility / mass / align time): 240 / 2.45 / 1800000 / 4.46s Drones (bandwidth / bay): 40 / 50 Targeting (max targeting range / Scan Resolution / Max Locked targets): 48km / 450 / 7 Sensor strength: 11 magnetometric Signature radius: 72 Cargo capacity: 350
The thinking behind this is that new players won't have to train Drones 5 to get the best (sort of) from the ship bonuses. The decreased hp kind of balances the increased speed, specially considering this is supposed to field a group of 4 meds. +20% to mwd speed (with dessy 4) will give meds quite a boost and decrease the delay of applied dps, but also make smalls outrun their targets, transforming them in a less viable alternative (unless you use goblins, in which case I think they would be ok). More tracking means more hits, which helps a lot with meds against small targets. For new players this would be a great little mission boat.
Now, for older players who have good drone skills and Destroyers 5, such configuration would allow for the fielding of 3 Valkyrie IIs and 2 Hobgoblin IIs --which I think is quite an awesome configuration-- with the added bonuses. All the other changes are meant to encourage rails over blasters (and I know Gallente is all about blasters, but CCP could change the Catalyst to be a serious blaster boat only by changing the optimal bonus for a falloff one). |

Luc Chastot
Moira. Villore Accords
21
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Posted - 2012.10.02 08:34:00 -
[5] - Quote
Yes, but this is assuming you rely only in your drones to project your dps. With 4 125mm rails and spike you would be looking at something close to 420+ dps after the first 6 seconds and around 40+ dps during that time. All of this at point range, of course.
I know those numbers make the total marginally higher than 6k hp, but this means you will need slightly less than 20 seconds to win. |

Luc Chastot
Moira. Villore Accords
24
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Posted - 2012.10.02 20:08:00 -
[6] - Quote
Fully agree. Couldn't have said it any better. You contribute so much to the discussion. |

Luc Chastot
Moira. Villore Accords
32
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Posted - 2012.10.05 17:15:00 -
[7] - Quote
I guess after the changes, I'll use the utility high on the Gallente dessy for heat management. Make it idiot proof and someone will make a better idiot. |

Luc Chastot
Moira. Villore Accords
48
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Posted - 2012.11.01 00:27:00 -
[8] - Quote
Sheynan wrote:I wouldn't be so quick to judge that. Just fitting Dragoon (is that going to be the new name ?  ) with rockets/guns, 200mm plate, mwd will give you a ship that is going to deal more damage than a similar tanked Coercer or Thrasher. (Will do 300-400 depending on the choice of guns/ preferred damage projection)
No, he just made that up. Nobody knows the name yet. Make it idiot-proof and someone will make a better idiot. |
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